Ladies and gentlemen! Coming to you in a version update scheduled for as early as late November is “Synergy”—the new in-game system that will add a whole new dimension to synthesis!
Gather around to learn the details.
What Is Synergy?
Synergy is an advanced form of synthesis wherein up to six players, each with unique skills, cooperate to create a single item via an apparatus called the “synergy furnace.”
There are numerous differences to be noted between synergy and traditional single-player synthesis, one of them being the maintenance of elemental balance within the abovementioned synergy furnace. Synergists-to-be, take heed! Being a new field of science with numerous theories yet unverified, synergy is not a risk-free undertaking, and practitioners are advised to steel themselves for the occasional mishap.
Communal synergy furnaces will be made available in certain cities, and “synergy engineers”—your guides into the fascinating world of synergy—will be posted beside them to teach beginners the ropes. Furthermore, by completing a new quest, players will gain access to a handy new item that will allow them to summon their very own private furnace for use in field areas, eliminating the need to wait in line to use a public one.
Synergy Skill
Synergy skill determines your ability to safely handle synergy furnaces, and can be raised by applying synergy techniques used to manipulate elemental concentration levels inside the furnace. Proficiency in these techniques, too, can be raised to a degree corresponding to your synergy skill level. We recommend all players prioritize improving their skill, because when it comes to synergy, experience is synonymous with safety.
Certain synergy recipes demand expertise in specific synthesis disciplines, but synergy will be possible so long as a participating party member possesses the requisite skill in question. No single character needs to have all skill sets, and the supplier of ingredients is not required to possess any whatsoever. Each participant in synergy plays an equally significant role in the process.
Synergizing via a Communal Furnace
1) Obtain the “synergy crucible” key item.
The synergy crucible serves as the receptacle for different varieties of elemental “fewell,” the source of power for furnaces. Characters need only acquire the crucible once by completing a new quest.
2) Prepare ingredients for the recipe.
Recipes corresponding to a character’s synergy skill level can be learned by talking to a synergy engineer.
3) Recruit party members.
Synergy is a joint activity that requires the cooperation of other players. The party leader should seek fellow synergists with the right skills needed for a particular recipe and invite them to join a party.
4) Fill up on fewell.
Synergy engineers can inform you regarding your crucible’s current supply of fewell and, if required, also provide you with a top-up in exchange for gil. Alternatively, it is also possible to directly replenish the crucible using either crystals or the new synthesizable item version of fewell (alchemy skill required).
5) Claim usage over a synergy furnace.
To use a communal synergy furnace, you must first lay claim by examining it. At this point, you will be allocated a period of time to deposit the ingredients and commence the synergy process. When this has been done, your group will have exclusive access to the furnace until the synergy process is complete.
*Private synergy furnaces summoned using the aforementioned item can be used only by you and your party members.
6) Deposit the ingredients.
Only the claim-holding character may deposit ingredients into the furnace. Similarly, at the conclusion of synergy, the resultant product will be obtainable only by that character.
7) Operate the furnace.
Now comes the most invigorating and rewarding part of the process: the operation of the synergy furnace itself. Throughout the course of synergy, players must keep a close eye on the balance of elemental concentration, internal pressure, the build-up of impurities, and furnace durability. Seamless teamwork and timely application of synergy techniques is the key to success.
Potential Complications
In the hands of the untrained, synergy may prove to be a painful exercise. For instance, if left unchecked, the swelling of elemental forces and the accumulation of impurities inside the furnace are surefire recipes for explosions and leakages. Synergy participants should not be surprised if the furnace literally detonates in their faces. As the saying goes, prevention is better than cure, and the best way to prevent is to improve your synergy prowess.
Success!
The successfully synergized product will be entrusted to the supplier of ingredients, while all participants will be awarded with “cinders,” a synergy by-product. Cinders act as points that can be accumulated and traded to synergy engineers in exchange for items that will aid you in your synergistic endeavors.
The Joys of Synergy
Synergy will play a central role in the recently announced Evolith system by allowing players to add and remove slots on, as well as attach evolith to weapons and armor. There will also be a host of new items that can be had exclusively through synergy.

Prepare yourself for a synthesis revolution when the Synergy system arrives!

“summon their very own private furnace for use in field areas”
I SO FRIGGIN CALLED THAT!
So… it sounds kinda like that MMM voucher
@Fusionx, ROFL Also got to remember Fus that this is not the Avatars they promoise as this is for all jobs as a sort of crafting.
Still should have a new Avatar that only SMN’s can use. In my opinion.
So.. It’s an exp party version of crafting. Yay, more forcing people to group together just to get anything done.
I really can’t see this taking off unless the results are absolutely game-changing. From what it shows.. Exploding furnaces.. And whatever else it said in the article.. It’s a glorified, party version of crafting, which is already an annoying system while solo.
Besides, FFXI’s only just now catching up with.. Well.. Every other MMO ever? Perfect timing, SE~ Then again, everything they’ve pretty much added over two years has been endless testing for FFXIV. That’s all it is. Just humoring the dwindling number of players remaining.
here we go, a new summon ^~^ orc goes in, orc liver comes out, goblin goes in, goblin grease comes out, no need to farm those in dynamis anymore lol
but seriously it sounds interesting, i wonder what benefits it will have, maybe you can make more items with the same materials if it works out.
Omg!!! Yay new wood burning stove AVATAR!!! And I’m so dissapointed by this, more group systems upset me! /sigh
hehe. SE making bastok mines even better place
@Fusionx,
You did yes. I also noticed when you said the first Shantoto Ascension trailer was not good at all and then SE comes out with a 2nd trailer. SE is wiretapping you fusion!
- Ryuushin
Good call, Fusion. Now Vana’diel will be blessed with slotted, smoked Galkan sausages on the go! Evolith, give a little crunch to your sausage munch. Nom?
I’m speechless……
No wait, I’m not: Woot! Wood burning Stove Avatar!!!
this is getting ridiculous.
I.. It’s not an avatar? o.O What?
..God you people irritate me sometimes. Summon can mean two totally different things! “I shall summon the king~!” isn’t the same as “ZOMG CARBUNCLE GO!”
…For reals.
This “new” system is going to make lots of player more un-happy with this “awesome” version update…
Everybody is waiting for the real highlight of this update, those long awaited avatars…
@Mr. Slick, Yes, the shiny new avatars. Never mind the REAL update Summoner is getting. Or Beastmaster or Ranger, for that matter. OR the fact that we’re getting the way the augment system SHOULD HAVE been now (heck, if it’s implied that we won’t have to use FoV tabs for it, awesome! I have much better things that I can use my tabs for!).
The way some players behave just never ceases to amaze me. I’ve been putting off this rant I’ve been meaning to post on the forums just for PFA over-hyping the avatars and downplaying the substantial change Summoner is getting, anyway.
@Mr. Slick, Which will never, -ever- happen. I’m sure the “avatars” they referred to at FanFest 2007 were whatever they’re using for FFXIV.. Considering FFXI’s gotten lately is just a minor version of what FFXIV will have, it being vastly superior and all.
Ha Ha Ha! Avatar hype…anyways, come forth all mighty stove of crafted sockets of joyful items!
Monday needs to come faster already.
@Zedarin, It’s called a joke
@Zedarin, Really this does as well but this can be used for every job so we still have a Avatar on our hands.
Hey man what you doing?
Oh about to call out my wood burning Stove.
….. Wood Burning stove how?
Like this!
(CLUNK)
AHHHH
Oh sorry man it landed on you…. forgot to mention that it was huge.
No Kidding. ::D
@Fusionx, Haha… Hahahaha…. HAHAHA!… Wait, what’s the opposite of that? Completely retarded.
There’s no reason for idiocy just to try and cover up a long-awaited, absolutely asinine and over-glorified party crafting system that’s already been around for years… But done a lot better. Hell, just the fact that it -forces- people into groups just to do anything effectively is.. I… The.. Why?
@Yellow Mage, Ah! You bring up a brilliant point! There -are- other updates going on, but no one cares for them or they’re just not important enough.
Sure, you could say that Summoner’s update is rather cool.. But in retrospect, now you’ll have party leaders demanding Summoner’s only use Ifrit and Diabolos. Besides.. There’s only certain occasions that the effect will initiate anyway! What’s the point in giving melee stat stuff to mages if the SMN is relocated to the bank ranks.. And melees will almost never get their stat bonuses because.. As I said, SMN’s are relocated to the back.
Ugh..